…And so begins my journey into game development. This blog will serve to chronologize the development process of my games as well as my progress as a developer. Hopefully my little blog will help others like me who are also just starting out.
My first project is a brick breaker type game with a RPG Fantasy theme called Shield for Hire. I started this game earlier this year using Unity3D and it has been one interesting journey thus far. Shield for Hire started out as a simple brick breaker type game in order to learn C# and Unity3D, but as the weeks went on, with every little addition, it took on a life of its own. Little by little I started to add level designs, enemy sprites and a RPG style dialogue.
However, after about 2 months, I found that the lack time became a major problem. As a father of 2 and a full time teacher, there was simply not enough time to program as much as wanted. This lack of time lead to a lack in motivation. The longer I spent away from the game, the harder it became to convince myself to sit down and just work.
Sooo…what’s the solution?
1 – Figure what motivated you to make the game in the first place and remind yourself daily. I started sending myself production emails every week for the last 3 months and basically checking it once a day. They’ve kept me on task and talking to yourself is awkwardly therapeutic.
2 – Find support where you can. I have been blessed with a wife and kids that believe that I can do no wrong. When I lost 3 weeks worth of work due to computer issues, I turned to my cheerleaders to bring me back from the edge. They tested everyone of my builds since day one, you can’t beat a personal QA team. \o/
3 – Get help when the time comes. As a beginner game developer, we could all use extra help here and there. But with a budget of $0.00, I tried to do everything myself. I found out the hard way that it’s near impossible. Being the Jack of all trades is only useful to an extent, then it becomes a hindrance to the process. Eventually I turned to friends or family members for help. There are just tasks that they can do much better and faster then I ever can. It never hurts to ask.
Luckily I have my imaginative brother Daniel crafting the storyline and my creative brother Martin designing the graphics. Luckier still am I to have my clever friend Franco drafting the dialogue and my skillful friend Trenton creating character designs.
The journey has just begun, the road is long, and there’s no promise that we’re even on the right path… but we all have to start somewhere, so let it be here, let it be now.