Quarter Pocket was founded in 2015 by Huy with one simple intention, to put his own twist on all the games he grew up with. It all started when Huy and 4-year old son Remy, was trying to come up with a way to recreate the simple paddle game that we all know and cherish. Then it hit him, well…it actually hit both of them. Since they were throwing tennis balls at each other while trying to deflect it with their homemade shields. That’s how Shield For Hire was born… from your typical father-son game.
The simple paddle game started to take on a life of its own as RPG elements were implemented. Storylines, dialogue, orb skills, character designs and awkward sprites were slowly added to the game. That’s about the time Huy realized he needed some help on the details. Huy’s brother Daniel, was the first addition to the team. Their shared affinity towards all things ancient including history and weaponry made him a perfect fit to work on the weird storylines and character development. As it turns out, two people with the same antiquated mindset led to nothing but dark storylines and characters designs.
If we kept eliminating characters from the game, there would be nothing left to develop. So our old friend Franco was brought in to lighten the mood with his witty dialogue and whimsical one-liners. Trenton (Huy’s old buddy from college) was later added to the team as the main artist. His light-hearted artistic style gave the game a refreshing look and much-needed life. Our latest addition was Huy’s other brother Martin. A graphic designer by trade and child at heart for all things JRPG. His creative techniques represent the face of our company and our games.
We look forward to designing imaginative new games with an old-school feel in hopes of creating something unique with innovative mechanics. We hope these mad alchemy projects will remind you of why you started playing games in the first place and hopefully bring back that joyful anticipation we all miss so much.
Come follow us and let’s see where this journey goes.